In any kind of these technologies, you kind of do a little on the technology platform side, then you get some studio to try to use the tech, they tell you what’s working and what’s not working, the platform makes more progress, and you kinda iterate over time. Halo 5 is gonna be something that’s obviously making use of the technology. Titanfall did some of this with the AI stuff that they did. Phil Spencer continues “When you look at something like crackdown, you’re picking up something that’s trying to jump a leap ahead and do some things that people haven’t done before. This does mean that effectively these machines can be created to handle multi-player servers, and rather than your local console handling the AI of say a Titan on auto-pilot, the server handles it for you.
#DIRECTX 12 BACKWARDS COMPATIBILITY WINDOWS#
Windows Azure is pretty powerful, and can spin up (create) VM instances quickly, or drop them as demand rises or falls. It’s important to note remember, that when we’re discussing the cloud it’s nothing more than a bunch of hardware often running scalable virtual machines (VM’s). Just like with dedicated servers and people playing multiplayer, but people don’t think of that as cloud because everybody does it, and I get that, but I think I looked at a stat the other day, and I bet it’s gonna be 34 to 40% of the games live this holidays are gonna be using the cloud technology that we put out in some way.”
![directx 12 backwards compatibility directx 12 backwards compatibility](https://cdn.gracza.pl/i_gp/w/h3/720_322396739.jpg)
“On cloud, and I don’t know, people always make fun of me when I say cloud, I need to come up with another word (laughs). Therefore, it does raise the question somewhat. Meaning either gamer’s will have to stalk used shops, or it’ll be done digitally. The console is about ten years old now – those who’re going to use the physical media will likely have their original consoles. It would possibly make greater sense to just handle it via the cloud too. So I believe it can be handled locally – but the question is – would it be. And we all know how problematic the emulation for the X360 was when it was handling Xbox original games.
#DIRECTX 12 BACKWARDS COMPATIBILITY PC#
There are currently Xbox emulators available on the PC – but they’re not the most developed (compared to say the Dolphin emulator). While the GPU inside the machine is based on a GeForce 3 type of architecture, there’s little reason the Radeon based GCN architecture couldn’t handle it – but it would require a lot of coding. This brings us on to the original Xbox, which uses a Celeron / Pentium 3 hybrid running at 733MHZ. So therefore, it makes sense for this to be handled via the Xbox’s cloud services (which are powered by Microsoft’s Windows Azure service). This is particularly true when you consider the challenges of the RISC vs CISC architectures. The AMD Jaguar inside the Xbox One simply isn’t beefy enough to provide the grunt to emulate. The CPU (the Xenon) is based on a PowerPC architecture (fun little fact, but the Xenon and the Cell processor or somewhat cousins in their origin). It’s certainly unlikely the Xbox One can locally emulate the Xbox 360 – the hardware is extremely different.
![directx 12 backwards compatibility directx 12 backwards compatibility](https://c1.neweggimages.com/ProductImageCompressAll1280/A725_1_201906271890156007.jpg)
![directx 12 backwards compatibility directx 12 backwards compatibility](https://c1.neweggimages.com/ProductImageCompressAll1280/A575_1319806180920427673OQxDbQHW4.jpg)
The issue of the Xbox One playing X360 content, or even games from the original Xbox has been raised a few times by viewers and readers when contacting me.